The reason for the worry beads is that if you look over the last decade of development of the X-Plane Simulator, and it was always the developer pioneering aspect that drove the Simulation forwards. What would happen if they didn't produce their work, add to the vitality of the Simulation, the answer is that very quickly the Simulator would wither and die, most would point out there is still enough in there to keep on flying, the free stuff, so why worry about that. Not the simulator developers, although obviously they are important, but the aircraft and scenery developers that produce a constant stream of products that keeps you flying. Developers are the soul of a simulator, the life blood as well. Those creative souls that disappear for a year or two, then reappear with something amazing, something you can immerse yourself in, also to look at the incredible detail and wonder how it was all created and designed. And hopefully others do too.ĭevelopers have been in my thoughts lately. I don’t need every Thandra product in my virtual hangar or every variety of the Toliss Airbus A320 family but I buy them. Why? Because they provide excellent product. ![]() Good developers Like Toliss, Thandra, MisterX will always get supported by the community. However for much older add ons it is only reasonable to ask for an upgrade fee and in some cases sell the product as completely new. Not all of those commitments have been met and in my opinion when those commitments were met, unless an upgrade fee was mentioned, the upgrade should come gratis. Now I bought those products as I saw them as part of my XP12 preparation. Lots of developers released last year for XP11 and committed at the time that they would support XP12 in the future - some even saying XP12 would be supported ‘when available’. On upgrade costs it always seems to me what was important was when the software was developed. Scenery developers want to make more money, want the ability to charge higher prices. The number of really good add on sceneries that have been produced for XP12 can probably be counted on fingers and perhaps a couple of toes but the reality is there’s an awful lot of rubbish out there hardly better than the stock. On scenery developers, the base XP12 airports, at least with the sliders up seem pretty good to me. Developer costs aren’t the issues but video card manufacturers might be. If you want fly complex aircraft add ons then you are going to need a decent rig (or spend your days posting on the forums about how poor your FPS is with your latest addition) and the cost of those add ons is tiny compared with the cost of the rig. I thought XP12 was good on the 2080, on the 4080 and the ability to move sliders to the right you really get an idea of just how good the product is. I have just upgraded my system from a 2080 base to a 4080, not a cheap or easy thing to do, particularly where I live. MSFS development also seems to be moving more towards a game and Laminar needs to exploit that. Xplane can survive as a niche product potentially becoming, say, a move up product for those who having experienced Flight Simulation in MSFS want something beyond the eye candy. MSFS is such a small part of Microsofts business they can just use it as a promotional tool which is why Xplane should not try to go head to head with it.
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